Student group standing with their device

Empowering students as they work alongside industry leaders to solve real-world problems.

Overview of the Program

Every engineering and computer science senior at UT Dallas is required to complete a team-oriented capstone project (senior design course). This final project allows students to fully engage in the design process and put in practice their project-management and problem-solving skills. The course gives students hands-on design experience and prepares them for the work world.

UTDesign Capstone projects are proposed, sponsored and mentored by companies. Students not only get to work on a real-world problem but also get to work in an environment similar to that of industry professionals.

Each UTDesign Capstone engineering team typically consists of four to six senior students working an average of 10 hours a week for two semesters (15 hours per week in the summer). Computer science offers a one-semester project. The team has the advantage of being coached by two people: a corporate mentor, who acts as the technical point of contact for the company, and a UT Dallas advisor.

During the length of the project the team will:

  • Determine the customer’s needs and find all the necessary specifications and requirements for the project.
  • Research the project and work on preliminary designs.
  • Write a proposal for the company and deliver a preliminary design presentation and report.
  • Work on a final design, prototype, testing and validation.
  • Prepare all project documentation for the company.
  • Prepare a final oral presentation and poster presentation for the UTDesign Expo.
Three students looking over a project

Benefits

Get exposure to real engineering and computer science problems

Gain industry experience

Get guidance from two experts in the area – a corporate mentor and a faculty advisor

Have opportunities for internships or employment recruitment by company sponsors

Learn new technology used in the workplace

Learn more from working in a team environment

The UTDesign App

Students can access UTDesign resources through the one-stop shop UTDesign app, available on both iOS and Android app stores.  These resources will help them complete their UTDesign Capstone or EPICS projects more effectively. A built-in feedback system within the app provides a path for continuous improvement for its features and usage.

Available resources include:

  • Information and guidance on 3D printing
  • Usage of the fabrication shop and open lab
  • Ordering parts and materials
  • Printing documents
  • Helpful forms and templates
  • News and reminder alerts regarding appointment schedules, resource management and general announcements related to UTDesign
  • And much more
Two students working together

Expectations

When students agree to work for a UTDesign Capstone project, they should:

  • Plan to devote ample time to the project. These are real and challenging problems. To solve them, teams can expect to spend a total of 800 hours per semester.
  • Have a flexible schedule. The team will frequently meet with corporate mentors and faculty advisors outside class hours. Plan accordingly.
  • Communicate regularly with mentors. Weekly meetings are recommended.
  • Have a planned agenda for meetings and publish meeting minutes afterward.
  • Be on time, and don’t miss meetings or deadlines. Remember, this is like a 15-30 week interview, and it may lead to a job.
  • Work as a team.
  • Act professionally at all times. Students are representatives of UT Dallas when they interact with their corporate mentors.

Deliverables

During the semester, the team will have a set of deliverables that is specific to the project and the department. The list commonly includes:

  • Technical reports
  • Drawings and design specifications
  • Prototypes, computer programs, simulation models
  • Final report and presentation
  • Test and evaluations results
A group of students standing with their project

IP & NDA


UTDesign Capstone projects may result in ideas, inventions, creations, developments or improvements that are important to corporate sponsors. Partners typically secure rights to UTDesign intellectual property (IP) by having student participants sign IP and nondisclosure agreements (NDA).

Intellectual Property Agreement

Corporate partners are encouraged to enter into mutually acceptable agreements with the UTDesign Capstone students and their teams. This allows them to secure rights to the IP developed during the course of the project. These agreements are to be made between the company and the students.

Nondisclosure Agreement

All students engaged in corporate projects must be aware of and committed to an NDA. Usually, the NDA is incorporated into the IP agreement.

Safety Instructions

The safety of each team member and all students, faculty and staff who use the SPN building is priority No. 1. Additionally, all capstone projects and the UTDesign Studio are critical resources to all undergraduate students in the Erik Jonsson School of Engineering and Computer Science. Therefore, fire and safety guidelines must be followed without exception. As part of your access to the UTDesign Studio, you will complete several training modules. When students evaluate a project to ensure it is safe and they are unsure, they are encouraged to ask an advisor, mentor or any UTDesign staff prior to ordering or using a questionable material. Specifically, students will follow these safety guidelines.

Budget

Computer science projects have up to $500 per semester to purchase materials, licenses and devices. Engineering and interdepartmental projects have up to $3,000 for parts, materials and fabrication expenses. This allowance can be used only for materials and supplies needed for the project. Some projects may require equipment that exceeds the assigned budget. In this case, the team should work with the UTDesign Capstone department director and corporate mentor to determine the best way to proceed.

Capital items, including computing devices, cannot be purchased and given to corporate partners during or at the end of the project.

Every purchase needs approval from the team’s faculty advisor. If the purchase amount exceeds $500, the team also needs the UTDesign Capstone department director’s approval.

Previous corporate mentors recommend the following as best practices:

  • Weekly meetings are required
  • Weekly reports are very beneficial
  • Give feedback on reports
  • Designate one person to be the point of contact, usually the team leader
  • Hold the team accountable for its schedule
  • Propose a project doable in 30 weeks (15 for computer science)
  • Make sure the team understands the objective

The Corporate Mentor Guidelines for Computer Science Projects (pdf) and Engineering Projects (pdf) detail these roles and outline a typical semester schedule.

FAQ

When do the UTDesign Capstone projects begin?

Semesters When UTDesign Capstone Projects are Launched

SemesterComputer ScienceElectrical/Computer EngineeringBioengineeringMechanical Engineering
January (Spring)YesYesNoNo
May (Summer)NoYesYesYes
August (Fall)YesYesYesYes
Number of SemestersOneThreeTwoTwo
What is UTDesign Capstone?

UTDesign Capstone is a program that provides UT Dallas senior engineering and computer science students with a meaningful experience on their Capstone project by partnering with industry to create solutions to real-world engineering and computer science problems. Sponsored UTDesign Capstone projects are proposed and mentored by companies. Students not only get to work on a real company project, but also gain valuable experience working in an environment similar to that of their industry mentor(s).

How do I find general information about student project resources?

The best source of information for your UTDesign Capstone project is the Resources page. Through that page, you will find all the resources available for our students: reserving a conference room, downloading a reimbursement form, etc. Another must-read document is the Student Guidelines.